8 – 25 PLAYERS
Social deduction, team battles, and chaotic fun. Games that get the whole room playing together.
Uncover the spies hidden among King Arthur's knights. Vote on quests and use deduction to reveal the traitors.
One player is a spy who doesn't know the location. Ask questions, find the spy, but don't reveal the location!
Villagers vs Werewolves in a deadly game of survival. Day discussions, night eliminations. Who can you trust?
Red team vs Blue team in two separate rooms. Swap hostages, share roles, and race to protect or capture the VIP.
One player doesn't know the secret word. Give subtle clues to find the imposter without revealing the word itself.
Two spymasters give one-word clues to help teammates guess their team's words on the grid. Just don't hit the assassin.
Race to fill categories with a random letter. Unique answers score 10, matches score 5, blanks score 0. Speed wins!
One player knows the target on a spectrum. Give a clue to help your team guess where it falls between two extremes.
Act out words or phrases without speaking. Your team races against the clock to guess what you're performing.
Guess names and phrases through three rounds: describe freely, use one word, then act it out. Gets funnier every round.
Think like the crowd. Answer questions and try to match the majority. Don't get stuck with the dreaded Pink Cow!